• 23 Feb 2017

    Mali: More than mobile

    Think Mali, think mobile, right? Well, whilst Mali did indeed begin life as a mobile GPU , the story didn’t end there. As device demands and Mali capabilities grow, we see more and more innovative use cases requiring a dedicated, high quality GPU. From wearables to VR headsets we’ve talked a lot about these exciting, recent products, but one of the lesser known areas in which Mali is a silent stalwart is something...
    • 22 Feb 2017

    Watch your weight: demonstrating machine learning and computer vision on your smartphone at Mobile World Congress

    You would have heard a lot about computer vision and machine learning recently, important technologies that are playing a major role in making your mobile handset more intelligent, personal, and useful.
    • 10 Feb 2017

    Patches for Mali Midgard GPU r16p0 kernel drivers on 4.10.0-rcX kernels

    Here's a list of patches required to compile the Mali Midgard GPU Kernel device drivers, after including them in 4.10.0-rcX kernels
    • 6 Feb 2017

    Virtual Reality for education goes top of the class

    Last year, when Virtual Reality (VR) was just emerging once again, we speculated about the fantastic opportunities the technology presents for all sorts of industries. From sightseeing to trauma treatment to gaming, the potential of VR was obvious, so it’s no surprise that as we head into 2017 we’re seeing some awesome, innovative applications hitting the market. UK based company Avantis have been supporting...
    • 26 Jan 2017

    Virtually evolving: The next stage of mobile VR

    In 2016 we saw Virtual Reality hit the headlines all over again with a brand new wave of devices, applications and improvements on previous incarnations. With devices now shipping across dozens of manufacturers, price points and levels, it’s time to look at what happens next. We have of course discussed all the worthy, world changing applications of VR for healthcare, education and so on, and these are beginning...
    • 25 Jan 2017

    GDC2017: What not to miss!

    With the new year now a distant memory the thoughts of the ARM Mali team turn to the next big event on the horizon: GDC . Every year, global game developers and industry gurus gather in San Francisco for the world’s largest Game Developer’s Conference . Featuring a vast exhibition and a range of speaking tracks, all the industry players demonstrate the very latest in gaming, development, virtual reality...
    • 12 Jan 2017

    Patched glmark2 usable with Mali Midgard DRM drivers r12p0.

    I would like to share a glmark2 git tree with a personal patch that helps running the benchmarks in DRM mode , with the Mali Midgard Wayland/DRM OpenGL drivers r12p0 . Meaning running the benchmark directly, from the console. This expects that your current kernel has a usable 2D DRM driver integrated . Note that this patched version is not necessary when running the benchmarks from X11 or wayland , but only when running...
    • 12 Jan 2017

    What is it like working with ARM Mali GPU partners and customers worldwide!?

    I joined ARM in 2010 when ARM's Mali GPU line of products was still quite new. My first assignment was to ensure one of the first smart devices that included a Mali450 GPU was able to boot Google's Android operating system, rea...
    • 10 Jan 2017

    Unofficial patches to adapt the Mali r15p0-00rel0 drivers on 4.10-rc3 Linux kernels

    I'm currently building 4.10-rcX Linux kernels for MiQi devices (RK3288 ARMv7 boards), integrating the latest Mali Kernel drivers r15p0-00rel0 . In order to integrate these drivers, various patches are required due to changes in the internal kernel ABI. I'll attach the main patch, targeting the Mali drivers in itself, to this post. First patch (attached to this post) Adapted the Midgard kernel driver...
    • 10 Jan 2017

    Unofficial patches to adapt the Mali r15p0-00rel0 drivers on 4.10-rc3 Linux kernels

    I'm currently building 4.10-rcX Linux kernels for MiQi devices (RK3288 ARMv7 boards), integrating the latest Mali Kernel drivers r15p0-00rel0 . In order to integrate these drivers, various patches are required due to changes in the internal kernel ABI. I'll attach the main patch, targeting the Mali drivers in itself, to this post. First patch (attached to this post) Adapted the Midgard kernel driver...
    • 9 Jan 2017

    What, when & wear: The wearable revolution

    There seems to be a constant mood of scepticism* in the wearables industry. Ever since they first appeared, and in spite of massive advances, people just love to say they’re not going to happen. Whilst I think the opposite ought to be clear to anyone who cares to look, I decided to address this directly. Wearables are here to stay. Ok, so the first smartwatches may not have lived up to the hype, and a lot of...
    • 16 Dec 2016

    How to compile a 4.9 kernel with Mali r15p0 kernel drivers for a MiQi device ( RK3288 )

    Until I get a recent Mali User-Space drivers build from Rockchip or the Rockchip Mali User-space drivers DDK, here's how to compile an official (read Linus Torvalds git branch) 4.9 kernel, with the official Mali r15p0 Kernel drivers , in order to ...
    • 28 Nov 2016

    360 video: It's everywhere you look...

    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture more of a given scene. With 360 degree vide...
    • 25 Nov 2016

    Huawei Mate 9: Sustained performance for gaming & VR

    As the days get shorter and the cold weather begins to creep in, we know it’s that time of year when we can start to get excited about the brand new devices for the upcoming year. A major announcement for us in the ARM® Mali™ Multime...
    • 18 Nov 2016

    Latest Unreal Engine release 4.14 adds mobile features optimized for Mali GPUs

    This week, Unreal Engine released their latest UEv4.14 upgrade and it includes several cool mobile features:VR Multiview Support for MobileVR Multiview is an extension of OpenGL ES available on Android devices. Multiview allows the developer to simul...
    • 14 Nov 2016

    VR hub page - A one stop shop for all things virtual reality

    Welcome to our brand new VR hub - your one stop shop for all the VR content across the ARM Connected Community. VR blog series: Virtual Reality for education goes top of the class Virtually evolving: The next stage of mobile VR Is Virtual Rea...
    • 4 Nov 2016

    Tech Symposia 2016 China roundup: Shanghai – Beijing – Shenzhen

    Welcome to sunny Shenzhen for the third and final day of the China leg of ARM Tech Symposia 2016 . There’s a very different feel to this city from the moment you leave the airport. Just a few short decades ago this was a sleepy little fishing vi...
    • 2 Nov 2016

    Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major product announcements so today we’r...
    • 31 Oct 2016

    Tech Symposia 2016 – Shanghai keynotes

    The first of this year’s ARM® Tech Symposia kicked off this morning on a rather damp day in Shanghai. With the rain coming down outside it was a perfect opportunity to check out our latest demos before convening in the ballroom for the fir...
    • 26 Oct 2016

    China’s tech industry speeds ahead

    It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days , to the fastest trains in the world, China is all about embracing change and getting things done in the shortest pos...
    • 24 Oct 2016

    Mali-V61 – Premium video processing for Generation Z and beyond

    Earlier in 2016 we gave you a sneak preview of our brand new Mali video processor, then codenamed Egil. There was a great deal of interest in this exciting new product, not least because of some of the ground-breaking features included and the indust...
    • 24 Oct 2016

    The Mali-G51 GPU brings premium performance to mainstream mobile

    It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget. Whilst it’s the top of the line prod...
    • 20 Oct 2016

    Initial comparison of Vulkan API vs OpenGL ES API on ARM

    Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a lasting battery life. The new Vulkan API facilitate...
    • 3 Oct 2016

    Unity’s first “Vulkan Renderer Preview” recommends the ARM® Mali™ Galaxy S7 as development platform

    On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat was announced on the 22nd of August with Vulkan s...
    • 28 Sep 2016

    Breaking news: VR is going mainstream!

    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area points. We’ve also tak...