hello!! could you tell me from where the function load_overlay call its parameter "int n" PS:the function is implemented by keil team
I guess you're still struggling with this:
http://www.keil.com/forum/63466/
And I guess you're now talking about this:
www.keil.com/.../armclang_dev_pge1466157476779.htm
'from where the function load_overlay call its parameter "int n"'
A function does not "call" its parameters; you supply the parameters when you call the function.
As the example shows, it identifies which overlay is to be loaded.
does overlay_manager support only 2 modules ?
Why would you think that?
What does the documentation say?
no but the linker can overlay modules automatically without adding an overlay_manager but i want to do it manually without optimising the overlay_manager mechanism
You're getting way over your skis again.
Expand the example from TWO to SIX, understand the mechanics fully
Once you understand how it works fully you'll likely be in a place where you can replace pieces of the code or tailor it, or decide if you need to actually write something like a linker or loader to achieve your end goals.
thank's sir i have just a doubt that the linker reserve automatically section to overlay and he optimize the mecanism of overlay manager !! could you help me on this point ?
So have you studied the documentation to resolve that doubt?
yes i read it unfortunately there is no a clear explanation for this mecanism
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