LIB_CODE in *.m51 files

Hello,

I have a problem with extracting data from *.m51 to build simulator. There are some library code in *.m51, placed in segments:
LIB_CODE and LDIV.
I guess it's length and address depends on which KEIL *.lib files are used.
Do you have any idea what should I do when simulator comes to lib part? Is there a possibility to enter in library code and debug? I don't have a source of KEL lib files, and don't know their order in LIB_CODE segment..

Best regards,
Branislava

Parents
  • "I have a problem with extracting data from *.m51 to build simulator."

    We know that, because you already have a thread running on the very same subject!

    http://www.keil.com/forum/docs/thread6554.asp

    So here's the very same answer:

    You mean you're building your own simulator?

    Wouldn't it be better to use the existing Keil simulator, and its AGSI to add your extensions??

    Surely, you don't need the map/listing files anyhow - what you need is the Debug Information that's contained in the Object File?
    That's what the Keil simulator uses, I'm sure!

Reply
  • "I have a problem with extracting data from *.m51 to build simulator."

    We know that, because you already have a thread running on the very same subject!

    http://www.keil.com/forum/docs/thread6554.asp

    So here's the very same answer:

    You mean you're building your own simulator?

    Wouldn't it be better to use the existing Keil simulator, and its AGSI to add your extensions??

    Surely, you don't need the map/listing files anyhow - what you need is the Debug Information that's contained in the Object File?
    That's what the Keil simulator uses, I'm sure!

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