• Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values

    One of my game engine demo (Android) app runs well on devices with Adreno and PowerVR Gpus. However, when I test it on devices with Mali Gpus, I can not get any lighting effect on 3D objects, See the attached device screenshot (left) and RenderDoc snapshot…

  • GDC u next year...

    It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch up with some partners and share our Dev tools with…

  • GDC17 Day 2 sessions: Graphics quality, optimizations and more Vulkan!

    Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration between Unreal Engine, Oculus and ARM can support…

  • Get started with the new ARM® Vulkan SDK v1.0.0 for Android!

    The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is that it’s a very low level API, giving more explicit…