For this article(Mali GPU: An Abstract Machine - Frame Pipelining - Graphics and Gaming blog - Graphics and Gaming - Arm Community), I have a question.
“blocking inside an EGL or OpenGL ES API function until the display consumes a pending buffe…
Recently, it was discovered that when we adjust the CPU frame rate from 20 to 30, the driver overhead will increase, from about 20ms to more than 30ms, and the swapbuffer time has not changed. What is the reason?
"/sys/devices/platform/mali.0/dvfs"
Using the above method, we can keep the GPU frequency constant. But the GPU driver runs on the CPU. Can the above method change the frequency of the driver? If not, what we can do to keep the operating frequency…