I see that Arm mali supports 4K textures & i have verified this using below calls
GLint maxGPUTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxGPUTextureSize);
My question is : In my GL application ,I have an textures which are of size more than 4K & it does get uploaded without any warnings or errors from driver.
What could be the suspected performance impact here, I have an mip-mapping enabled in my code.
Could the performance impact be only be at startup Or it could also impact run-time performance too.