Dear All,
I am using Mali-400 GPU.
I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders.
Can some one please post the example code for using off-line compiled shaders in a OpenGLES2.0 application.
I have compiled my Vertex shader and Fragment shader using ARM Mali off-line compiler with below step
>malisc.exe --vertex -c Mali-400 -r r1p1 -d Mali-400_r5p0-01rel0 Vertex_shader.glsl -o vshader.out
>malisc.exe --fragment -c Mali-400 -r r1p1 -d Mali-400_r5p0-01rel0 Fragm_shader.glsl -o fragment.out
I am using below like code,
my application compiles successfully, but application not running on my target. copied the shader binaries content into a static array and usign that with glShaderBinary.
............................................
char VertexShaderArray[] = {<initialized using shader binary data>};
char fragShaderArray[] = {<initialized using shader binary data>};
GLuint v, f, program;
v = glCreateShader(GL_VERTEX_SHADER);
f = glCreateShader(GL_FRAGMENT_SHADER);
glShaderBinary(1, &v, 0x0, (void*)&VertexShaderArray, sizeof(char)*sizeof(VertexShaderArray));
glShaderBinary(1, &f, 0x0, (void*)&fragShaderArray, sizeof(char)*sizeof(fragShaderArray));
program = glCreateProgram();
glAttachShader(program, v);
glAttachShader(program, f);
glLinkProgram(program);
glUseProgram(program);
.........................................
I am getting a message on my target while running this application:
info: L0101 All attached shaders must be compiled prior to linking
Thanks,
Ravinder Are
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