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OpenGL ES 3.2 support problem with Mali OpenGL ES Emulator 3.0

I see the latest Mali OpenGL ES Emulator 3.0 support the OpenGL ES 3.2 and also include the gl32.h head file.However, when I use some ES 3.2 API like glPatchParameteri, the link failed with unresolved external symbol __imp__glPatchParameteri@8 . glCreateShader(GL_TESS_CONTROL_SHADER) may also failed with GL_INVALID_ENUM. It seems as if it doesn't support OpenGL ES 3.2 .

I run the mali-checker, it shows my OpenGL version is 4.5.0, but there is no feature or extensions like GL_ES_VERSION_3_2 supported. What is the problem, or how can I make it support the OpenGL ES 3.2. Thank you!

My platform is Windows 10 64bits with Visual Studio 2015

  • Hi,

    Can you send/paste us the content of the report that the mali-checker tool?

    Thanks,

  •                      
                  

    Mali OpenGL ES Emulator Requirements Check

              
              

    Overview

              
                  
                      
    Checker Bitness:
                      
    64-bit
                  
                  
                      
    Checker Version:
                      
    3.0
                  
                  
                      
    Created At:
                      
    2016-04-02T03:55:46Z
                  
                  
                      
    Operating System:
                      
                  
              
              

    Examinations

              
                  
                      
    moc
                      
                          
    Shader compiler found: Mali Compiler Manager v3.1.0
                          
                      
                  
                  
                      
    header
                  
                  
                      
    gl
                      
                          
    OpenGL Vendor: NVIDIA Corporation
                          
                      
                      
                          
    OpenGL Renderer: GeForce GT 630M/PCIe/SSE2
                          
                      
                      
                          
    OpenGL Version: 4.5.0 NVIDIA 364.72
                          
                      
                      
                          
    OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
                          
                      
                  
                  
                      
    environment
                      
                          
    PATH=C:\VulkanSDK\1.0.5.0\Bin; C:\Windows\system32; C:\Windows; C:\Windows\System32\Wbem; C:\Windows\System32\WindowsPowerShell\v1.0\; C:\Users\gan\.dnx\bin; C:\Program Files\Microsoft DNX\Dnvm\; C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common; C:\Windows\system32\config\systemprofile\.dnx\bin; C:\Program Files\Microsoft DNX\Dnvm\; C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\; C:\Mali OpenGL ES Emulator; C:\Mali OpenGL ES Emulator-64
                          
                      
                      
                          
    MALI_EMULATOR_COMPILER_MANAGER_PATH=
                          
                      
                  
                  
                      
    gles-and-egl
                      
                          
    Loaded C:\Mali OpenGL ES Emulator-64\libEGL.dll
                          
                      
                      
                          
    Loaded C:\Mali OpenGL ES Emulator-64\libGLESv2.dll
                          
                      
                  
              
              

    Features and Extensions

              
                  
                      
    Feature or Extension
                      
    Requires
                  
                  
                      
    GL_ARM_rgba8
                      
                  
                  
                      
    GL_ES_VERSION_2_0
                      
                  
                  
                      
    GL_ES_VERSION_3_0
                      
                  
                  
                      
    GL_ES_VERSION_3_1
                      
                  
                  
                      
    GL_EXT_blend_minmax
                      
                  
                  
                      
    GL_EXT_color_buffer_float
                      
                  
                  
                      
    GL_EXT_copy_image
                      
                  
                  
                      
    GL_EXT_discard_framebuffer
                      
                  
                  
                      
    GL_EXT_draw_buffers_indexed
                      
                  
                  
                      
    GL_EXT_geometry_shader
                      
                  
                  
                      
    GL_EXT_gpu_shader5
                      
                  
                  
                      
    GL_EXT_multisampled_render_to_texture
                      
                  
                  
                      
    GL_EXT_occlusion_query_boolean
                      
                  
                  
                      
    GL_EXT_primitive_bounding_box
                      
                  
                  
                      
    GL_EXT_read_format_bgra
                      
                  
                  
                      
    GL_EXT_shader_io_blocks
                      
                  
                  
                      
    GL_EXT_shadow_samplers
                      
                  
                  
                      
    GL_EXT_tessellation_shader
                      
                  
                  
                      
    GL_EXT_texture_border_clamp
                      
                  
                  
                      
    GL_EXT_texture_buffer
                      
                  
                  
                      
    GL_EXT_texture_cube_map_array
                      
                  
                  
                      
    GL_EXT_texture_format_BGRA8888
                      
                  
                  
                      
    GL_EXT_texture_rg
                      
                  
                  
                      
    GL_EXT_texture_storage
                      
                  
                  
                      
    GL_EXT_texture_type_2_10_10_10_REV
                      
                  
                  
                      
    GL_KHR_blend_equation_advanced
                      
                  
                  
                      
    GL_KHR_debug
                      
                  
                  
                      
    GL_KHR_texture_compression_astc_ldr
                      
                  
                  
                      
    GL_OES_EGL_image
                      
                  
                  
                      
    GL_OES_EGL_image_external
                      
                  
                  
                      
    GL_OES_compressed_ETC1_RGB8_texture
                      
                  
                  
                      
    GL_OES_compressed_paletted_texture
                      
                  
                  
                      
    GL_OES_depth24
                      
                  
                  
                      
    GL_OES_depth_texture
                      
                  
                  
                      
    GL_OES_draw_elements_base_vertex
                      
                  
                  
                      
    GL_OES_element_index_uint
                      
                  
                  
                      
    GL_OES_fbo_render_mipmap
                      
                  
                  
                      
    GL_OES_mapbuffer
                      
                  
                  
                      
    GL_OES_packed_depth_stencil
                      
                  
                  
                      
    GL_OES_required_internalformat
                      
                  
                  
                      
    GL_OES_rgb8_rgba8
                      
                  
                  
                      
    GL_OES_sample_shading
                      
                  
                  
                      
    GL_OES_sample_variables
                      
                  
                  
                      
    GL_OES_shader_image_atomic
                      
                  
                  
                      
    GL_OES_shader_multisample_interpolation
                      
                  
                  
                      
    GL_OES_standard_derivatives
                      
                  
                  
                      
    GL_OES_texture_3D
                      
                  
                  
                      
    GL_OES_texture_npot
                      
                  
                  
                      
    GL_OES_texture_stencil8
                      
                  
                  
                      
    GL_OES_texture_storage_multisample_2d_array
                      
                  
                  
                      
    GL_OES_vertex_array_object
                      
                  
                  
                      
    GL_OES_vertex_half_float
                      
                  
              
              
                  
    Latest version of this product is available on                    malideveloper.arm.com              
                  
    For technical support visit                    community.arm.com              
              
                                                       

              Copyright © ARM Ltd. 2015       

          
  • Hi,

    Thanks for the report, we have fixed the problem, you can download the updated version of Mali OpenGL ES Emulator from http://malideveloper.arm.com/resources/tools/opengl-es-emulator/

    Cheers,

    Jacek