Using glEGLImageTargetTexture2DOES with OpenGL ES 3.0 Emulator

Hi,

I'm writing a multi-thread app that using OpenGL ES 3.0 Emulator libraries on Windows.

Why am I seeing "FATAL - Emulator IEGLImage implementation does not support sharing EGLImages accross contexts that are not related to each other" on the stdout if I call glEGLImageTargetTexture2DOES?

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