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MGD - Galaxy S6 - No end of frame detected - Unity

Hi,

I've got the Mali Debugger hooked up and am trying to profile my app, the issue is that MGD doesn't appear to recognise the end of the frame, which means that a capture also fails (or runs indefinitely). This is from a Unity GLES app. You can see from the screenshot that a single frame contains all the GLES calls once the application has started. Is this a configuration issue of any kind?

Thanks in advance.

MGDCapture.PNG
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  • Hi newcomma,

    Thanks for your speedy response.

    Unfortunately, MGD does not currently support VR rendering mode (Single buffer/Front buffer rendering mode).

    MGD currently requires eglSwapBuffer to be called, which is not applicable when doing single buffer rendering.

    We are working on adding this support to a future version of MGD, but do not have an ETA on this to give you.

    For now, the workaround is to turn off VR mode in your application when you wish to use MGD to analyse your application.

    Kind Regards,

    Michael McGeagh

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  • Hi newcomma,

    Thanks for your speedy response.

    Unfortunately, MGD does not currently support VR rendering mode (Single buffer/Front buffer rendering mode).

    MGD currently requires eglSwapBuffer to be called, which is not applicable when doing single buffer rendering.

    We are working on adding this support to a future version of MGD, but do not have an ETA on this to give you.

    For now, the workaround is to turn off VR mode in your application when you wish to use MGD to analyse your application.

    Kind Regards,

    Michael McGeagh

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