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Mali Graphics Debugger: Not getting trace data in GUI

I am trying to trace the GPU activity on an unrooted Samsung S6 using Unity. I have added the libMGD.so to my application and it does appear in my .apk package. I have installed the MGDDaemon and this can see my application.

I start the MGDDaemon and the Mali Graphics Debugger application (Windows8).

Debug | "Connect to target" appears to work and launches a window titled "Capturing Target@/127.0.0.1:5002".

There is no message on the console and no other output appears.

From the MGDDaemon app on device, I select my application which launches.

There are still no traces appearing within the Windows MGD app.

MGD v 3.0.0.6d92cba7

android-non-root\arm\armeabi-v7a\libMGD.so  dated 05/08/2015 18:38

Are messages getting lost somewhere?

Thanks in advance,

Ed

logcat_gearvr_mgd1.txt.zip
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  • I am getting exactly the same symptoms with my setup too. Is there any progress? Anything additional information I can provide?

    I have a Samsung S6 (non-rooted) with the MGDaemon installed. The daemon is enabled and successfully identifies my Unity app and can launch it. I can run the debugger and successfully connect to the phone but I get no trace at all.

    My app is a Gear VR app.

    Thanks

    Jules

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  • I am getting exactly the same symptoms with my setup too. Is there any progress? Anything additional information I can provide?

    I have a Samsung S6 (non-rooted) with the MGDaemon installed. The daemon is enabled and successfully identifies my Unity app and can launch it. I can run the debugger and successfully connect to the phone but I get no trace at all.

    My app is a Gear VR app.

    Thanks

    Jules

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