Encoding FP16/FP32 textures with astcenc


How can I compress raw binary floating point (16 or 32) textures using astcenc tool?

I have these binary files with array of floats which is basically a raw data to be consumed by glTexImage2D. It has no headers with any information about texture dimensions, etc.

How should I consume such data into astcenc tool?

The only thing mentioned in documentation is that astcenc supports *.exr and *.hdr files for HDR source images.

More questions in this forum
There are no posts to show. This could be because there are no posts in this forum or due to a filter.