We could use extensions such as frame buffer fetch /pixel local storage to make pixel shader work on tile memory.
Is there any solution on Mali, to make this happen on compute shader?
I searched a lot, had no clue at all.Subpass used in Vulkan, also work on render pipeline, not compute pipeline.
It is not possible to access tile memory from compute shaders on current Mali GPUs. This is a HW limitation.
View all questions in Graphics and Gaming forum