when I try to connect to our Oppo A72 (Android 10) I get the following error:
Failed to set global device setting "enable_gpu_debug_layers" to value "1".
This happens with both opengl and vulkan.
Any idea what might be the cause? This is being deployed from unity and unitys own profiling etc. works fine.
Thanks in advance!
Oppo tend to customize the developer settings, so it's not standard Android.
In "Settings > Developer Options" do you have a toggle for "Enable GPU debug layers"? Make sure that it is enabled.
Thanks for coming back to me! One step further!I now get this:While installing the application-level tracing components: Failed to set global device setting "gpu_debug_app" to value "com.DefaultCompany.shader_profile". (Setting is currently unset.)
I can actually set it in the dev options but it doesn't seem to make a difference.
View all questions in Graphics and Gaming forum