This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Question about vertex limitation OpenGL ES API

Hello ARM.

I have a question about vertex limitation of Mali devices.

According to document below

https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus

I can found there is a solution(temporary workaround?) to avoid DEVICE_LOST issue with LARGE VERTEX COUNT cases.

However, what about OpenGL ES cases?

If we use GLES API, do we need to do same WA? (like call glBindFrameBuffer)

or Mali GLES driver already has a logic internally for this issue?

Thank you in advance.

Cheers!