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Texture filter settings for specific draw call in Graphics Analyzer

I'm trying to find out which which filtering settings are being used on a texture in a specific draw call. As far as I can tell Samplers aren't being used by the engine as I can see any samplers listed.

My main problem is that I don't know of a way to first locate the draw call I'm interested in and from there the texture - we have quite a few textures.

Is there a way to "navigate" to a draw call similar to RenderDoc showing you what is being drawn by each draw call, or equivalent?