I'm trying to find out which which filtering settings are being used on a texture in a specific draw call. As far as I can tell Samplers aren't being used by the engine as I can see any samplers listed.
My main problem is that I don't know of a way to first locate the draw call I'm interested in and from there the texture - we have quite a few textures.
Is there a way to "navigate" to a draw call similar to RenderDoc showing you what is being drawn by each draw call, or equivalent?
Apologies for slightly side-tracking this thread, but are the anisotropy settings supposed to show in this set of properties? I can't find them in there but I've looked through RenderDoc and that build seemed to have them for the texture I was searching for.
Oops, that one looks like a bug. Let me raise that one with the engineering team.