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<?xml-stylesheet type="text/xsl" href="https://community.arm.com/utility/feedstylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Application using Mali_OpenGL_ES_Emulator-v3 crashes on close</title><link>https://community.arm.com/developer/tools-software/graphics/f/discussions/48089/application-using-mali_opengl_es_emulator-v3-crashes-on-close</link><description> The OpenGL ES emulator is a very good thing - it is convenient to debug most of an application on Windows, not on hardware. But I have a problem - when I close the application window in Windows (running from Visual Studio 2019 debugger), the application</description><dc:language>en-US</dc:language><generator>Telligent Community 10</generator><item><title>RE: Application using Mali_OpenGL_ES_Emulator-v3 crashes on close</title><link>https://community.arm.com/thread/168807?ContentTypeID=1</link><pubDate>Wed, 25 Nov 2020 17:31:58 GMT</pubDate><guid isPermaLink="false">dd9e70c8-6d3c-4c71-b136-2456382a7b5c:fcabdbe7-4853-4ed8-aa8f-4dc38adbb606</guid><dc:creator>Peter Harris</dc:creator><description>&lt;p&gt;Glad you got it sorted.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Application using Mali_OpenGL_ES_Emulator-v3 crashes on close</title><link>https://community.arm.com/thread/168806?ContentTypeID=1</link><pubDate>Wed, 25 Nov 2020 16:47:22 GMT</pubDate><guid isPermaLink="false">dd9e70c8-6d3c-4c71-b136-2456382a7b5c:200adcb2-6a7a-481d-9d01-1ebafa132765</guid><dc:creator>npr10</dc:creator><description>&lt;p&gt;I found the source on github:&lt;br /&gt;&lt;a href="https://github.com/acquo/opengles-emulator-example"&gt;https://github.com/acquo/opengles-emulator-example&lt;/a&gt;&lt;br /&gt;The reason was that I did not release some resources (&lt;span&gt;eglDestroySurface,&amp;nbsp;eglDestroyContext). The issue has been resolved.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Application using Mali_OpenGL_ES_Emulator-v3 crashes on close</title><link>https://community.arm.com/thread/168784?ContentTypeID=1</link><pubDate>Tue, 24 Nov 2020 10:46:06 GMT</pubDate><guid isPermaLink="false">dd9e70c8-6d3c-4c71-b136-2456382a7b5c:f5ad8b54-e8d5-469b-ab47-7e3f08712eb2</guid><dc:creator>npr10</dc:creator><description>&lt;p&gt;I&amp;#39;m using Windows 7 professional v6.1 build 7601 sp1&lt;/p&gt;
&lt;p&gt;Intel HD graphics 530, driver version 20.19.15.4483&lt;/p&gt;
&lt;p&gt;When I close the my application, it crashes (after exiting from main()):&lt;/p&gt;
&lt;p&gt;Exception thrown at 0x76F622E2 (ntdll.dll) in test.exe: 0xC0000005: Access violation writing location 0x00000004.&lt;/p&gt;
&lt;p&gt;ntdll.dll!76f622e2()&amp;nbsp;&amp;nbsp; &amp;nbsp;Unknown&lt;br /&gt;ntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]&amp;nbsp;&amp;nbsp; &amp;nbsp;Unknown&lt;br /&gt;[External Code]&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p&gt;It is possible that I did not correctly organize the integration of the OpenGL and Windows. Possibly wrong order of closing of various handles, etc. The mali-cube source code would help me a lot.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>RE: Application using Mali_OpenGL_ES_Emulator-v3 crashes on close</title><link>https://community.arm.com/thread/168777?ContentTypeID=1</link><pubDate>Tue, 24 Nov 2020 08:55:44 GMT</pubDate><guid isPermaLink="false">dd9e70c8-6d3c-4c71-b136-2456382a7b5c:db4a8daf-3e64-4d17-b394-9a0b0d1ecbe4</guid><dc:creator>Peter Harris</dc:creator><description>&lt;p&gt;Hi npr10,&lt;br /&gt;&lt;br /&gt;The emulator isn&amp;#39;t really getting any updates, so I don&amp;#39;t think we&amp;#39;ve tested it with VS2019. Can you confirm:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What Windows build you have?&lt;/li&gt;
&lt;li&gt;What graphics card you have?&lt;/li&gt;
&lt;li&gt;What graphics driver version you have?&lt;/li&gt;
&lt;li&gt;Was the test application you were testing the cube sample shipped with the installer?&lt;/li&gt;
&lt;li&gt;Which entry point was crashing, and what&amp;#39;s the backtrace?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Cheers,&amp;nbsp;&lt;br /&gt;Pete&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>