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FPS and few other capture data are not showing up on streamline for Vulkan builds

Hello,

We tried running to do a performance comparison of our game with Vulkan integrated in out built and one without it(OpenGL). When we ran the Vulkan built apk and tried to capture some streamline data we seem to not get some data like "Frame Rate, Draw Calls, Indirect Draw Calls...etc" to show up. But the same shows up on a regular build.
Could anyone guide us on why that is happening and what we can do to get the data on streamline for the same.

Device: Samsung A50

Streamline captured data on the Vulkan build:

Streamline captured data on a standard(OpenGL) build:


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  • Hi Rohan, 

    The latest "light weight interceptor" in Mobile Studio 2020.2 (part of Performance Advisor) includes Vulkan annotations - although it can't do full API tracing in Graphics Analyzer - it's just monitoring for profiling. 


    It is also possible for an application to add arbitrary software counters manually using the Streamline annotations.


    HTH,
    Pete

Reply
  • Hi Rohan, 

    The latest "light weight interceptor" in Mobile Studio 2020.2 (part of Performance Advisor) includes Vulkan annotations - although it can't do full API tracing in Graphics Analyzer - it's just monitoring for profiling. 


    It is also possible for an application to add arbitrary software counters manually using the Streamline annotations.


    HTH,
    Pete

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