Hi,
I've been having a weird issue with some shaders. The shader program failed at linking time but no GL errors in the log. After a lot of testing it seems like I am hitting an undocumented issue related to the amount of instructions (or texture instructions), since reducing the amount of operations will work fine.
I'm asking this question here to the experts to figure out if such a limitation exists for those cards.
PS: The shader is a complex shader with branching and the amount of texture operations is more than 32 counting all operations in all branches.
Cheers!