My phone is connected to AGA, but the capture button and serveral other buttons are gray and unclickable, what is probable cause of this ?
BTW the android api level is 25.
That's normally a sign that the connection failed.
Kind regards, Pete
thanks for reply, my device is Huawei P9 using OpenGL ES, the problem is when I build an apk from an empty project, I can connect AGA and capture frame, but when I build from the project my team are developing(of course sdk version is also 25), I can connect to AGA, but the capture button is gray, like the pic below.
So I think maybe it's some kind of setting issue that causing this problem, thanks for your reply.
update: I build apk from local project and can capture frame.
There is a new issue, the number in fragment and total cycles column is all zero, and percent cycles is all N/A, that is not right I think.
Please shed some light, these data are very important to analyze shader performance.
Many thanks.
Have you run the frame with Fragment Count Statistics enabled?
See: https://developer.arm.com/docs/101545/0505/getting-started/analyzing-the-fragment-count
yes,I enabled the fragment count button. What am I missing?
What tool version are you using?
What API is your application using, OpenGL ES or Vulkan?
1.
2.
3. OpenGL ES
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