This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Compressed but not mipmapped data (Streamline capture)

Hi guys,

I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is framebuffer compressed data used by post-processing? If so, it's safe to assume that fragment operations performed during that time are all post-processing related, am I correct? 

Cheers.

P.S. - Hope you're all coping well with the current work restrictions ..

This is from a Mali-G71 GPU