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Making Console-Like Gaming on Mobile a Reality
SWin
Learn how Arm is helping to make console-like gaming on mobile a reality through our IP, tools and work with partners like the game and technology development company Crytek
April 27, 2020
Vulkan Mobile Best Practices - Management of Command Buffers and Multi-Threaded Recording
José Emilio Muñoz-López
In this blog we explain the best way to manage command buffers and multi threaded recording when using Vulkan according to our best practices mobile.
March 25, 2020
Vulkan Mobile Best Practices: Frequently Asked Questions - Part 2
Attilio Provenzano
In this second part of our FAQ blog we discuss the most common questions that get asked by developers when dealing with the Vulkan best practices repository that is hosted by Khronos.
March 10, 2020
Automated Performance Advice for Android Games
Peter Harris
Mobile gaming is advancing rapidly in terms of sophistication, making manual performance analysis a bottleneck. Arm Performance Advisor is a tool aiming to automate performance analysis.
March 9, 2020
Vulkan Mobile Best Practices: Frequently Asked Questions - Part 1
Attilio Provenzano
In this blog series we will answer and explain some of the most commonly asked questions on the Vulkan best practice repository.
February 25, 2020
The New Era of Augmented Reality: A Look at the Present, Near Future and Far Future
Ian Pilkington
This blog explains how various use cases will develop through the new era of augmented reality - now, in the near future and in the far future.
February 17, 2020
High quality RGBM texture compression with ASTC
Peter Harris
Learn about RGBM texture compression with ASTC.
December 11, 2019
Improving data performance with Arm Streamline 7.1
Peter Harris
Read about how to improve data performance with streamline.
November 25, 2019
Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs
Attilio Provenzano
This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
November 19, 2019
Vulkan Mobile Best Practices - Descriptor and Buffer Management
Attilio Provenzano
Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
November 12, 2019
Accelerate your shaders with Mali Offline Compiler 7.0
Peter Harris
The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
November 6, 2019
Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group
Wasim Abbas
Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
October 31, 2019
New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream
Daniele Di Donato
Blog explores the features of the brand new Arm Mali-G57 GPU for mainstream smartphones and home appliances
October 23, 2019
Vulkan Mobile Best Practice - Appropriate Use of Surface Rotation
Attilio Provenzano
Surface rotation is an issue you have likely never heard before Vulkan – or even until now. This best practice guide brings you through all you need to know about surface rotation on mobile.
October 22, 2019
Vulkan Mobile Best Practice: Picking the Most Efficient Load/Store Operations
Attilio Provenzano
A detailed best practice guide to setting up LOAD and STORE options when using the Vulkan Best Practices tutorials from Arm.
October 15, 2019
Virtual Reality Best Practices for Mobile
Ryan O'Shea
The virtual reality (VR) best practices guides for mobile are a collection of resources for building apps specifically for VR. The guides provide key best practices on how to get around and improve aspects…
September 25, 2019
Getting fully immersed into VR gaming through the Oculus Quest
Jack Melling
Taking a deeper look inside the Oculus Quest, which is built on Arm Cortex technology, and how it enables immersive VR gaming experiences.
September 23, 2019
Incubating Gaming Partnerships, One Question at a Time
Pablo Fraile
Learn how Arm cultivated its partnership with Fast Travel Games, an award-winning VR games development studio.
July 23, 2019
Using Graphics Analyzer with Android SDK 26 or higher
Peter Harris
Graphics Analyzer (GA) unable to trace API calls for some Android applications.
June 21, 2019
Mobile Studio 2019.1 now available
Peter Harris
Arm announces the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.
June 6, 2019
New Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile
Andy Craigen
Introducing the Arm Mali-G77 GPU with new Valhall architecture that brings big-step change in premium mobile performance and efficiency.
May 27, 2019
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