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Blogs

Latest Blogs
  • Making Console-Like Gaming on Mobile a Reality

    SWin
    SWin
    Learn how Arm is helping to make console-like gaming on mobile a reality through our IP, tools and work with partners like the game and technology development company Crytek
    • April 27, 2020
  • Vulkan Mobile Best Practices - Management of Command Buffers and Multi-Threaded Recording

    José Emilio Muñoz-López
    José Emilio Muñoz-López
    In this blog we explain the best way to manage command buffers and multi threaded recording when using Vulkan according to our best practices mobile.
    • March 25, 2020
  • Vulkan Mobile Best Practices: Frequently Asked Questions - Part 2

    Attilio Provenzano
    Attilio Provenzano
    In this second part of our FAQ blog we discuss the most common questions that get asked by developers when dealing with the Vulkan best practices repository that is hosted by Khronos.
    • March 10, 2020
  • Automated Performance Advice for Android Games

    Peter Harris
    Peter Harris
    Mobile gaming is advancing rapidly in terms of sophistication, making manual performance analysis a bottleneck. Arm Performance Advisor is a tool aiming to automate performance analysis.
    • March 9, 2020
  • Vulkan Mobile Best Practices: Frequently Asked Questions - Part 1

    Attilio Provenzano
    Attilio Provenzano
    In this blog series we will answer and explain some of the most commonly asked questions on the Vulkan best practice repository.
    • February 25, 2020
  • The New Era of Augmented Reality: A Look at the Present, Near Future and Far Future

    Ian Pilkington
    Ian Pilkington
    This blog explains how various use cases will develop through the new era of augmented reality - now, in the near future and in the far future.
    • February 17, 2020
  • High quality RGBM texture compression with ASTC

    Peter Harris
    Peter Harris
    Learn about RGBM texture compression with ASTC.
    • December 11, 2019
  • Improving data performance with Arm Streamline 7.1

    Peter Harris
    Peter Harris
    Read about how to improve data performance with streamline.
    • November 25, 2019
  • Vulkan Best Practices - Memory limits with Vulkan on Mali GPUs

    Attilio Provenzano
    Attilio Provenzano
    This article covers situations in which a Vulkan application might trigger an out of memory (OOM) condition on Mali GPUs, resulting in a DEVICE_LOST error, even if the API usage is correct.
    • November 19, 2019
  • Vulkan Mobile Best Practices - Descriptor and Buffer Management

    Attilio Provenzano
    Attilio Provenzano
    Read about the options to improve both descriptor and buffer management when developing on Mobile with the Vulkan API.
    • November 12, 2019
  • Accelerate your shaders with Mali Offline Compiler 7.0

    Peter Harris
    Peter Harris
    The new Mali Offline Compiler 7.0 release includes support for the latest compiler back-end for the Mali Bifrost family of GPUs.
    • November 6, 2019
  • Arm donates Vulkan Best Practice for Mobile Developers to The Khronos Group

    Wasim Abbas
    Wasim Abbas
    Arm donates the Vulkan best practices for mobile developers to The Khronos Group.
    • October 31, 2019
  • New Arm Mali-G57 GPU: bringing high-fidelity gaming and immersive experiences to the mainstream

    Daniele Di Donato
    Daniele Di Donato
    Blog explores the features of the brand new Arm Mali-G57 GPU for mainstream smartphones and home appliances
    • October 23, 2019
  • Vulkan Mobile Best Practice - Appropriate Use of Surface Rotation

    Attilio Provenzano
    Attilio Provenzano
    Surface rotation is an issue you have likely never heard before Vulkan – or even until now. This best practice guide brings you through all you need to know about surface rotation on mobile.
    • October 22, 2019
  • Vulkan Mobile Best Practice: Picking the Most Efficient Load/Store Operations

    Attilio Provenzano
    Attilio Provenzano
    A detailed best practice guide to setting up LOAD and STORE options when using the Vulkan Best Practices tutorials from Arm.
    • October 15, 2019
  • Virtual Reality Best Practices for Mobile

    Ryan O'Shea
    Ryan O'Shea
    The virtual reality (VR) best practices guides for mobile are a collection of resources for building apps specifically for VR. The guides provide key best practices on how to get around and improve aspects…
    • September 25, 2019
  • Getting fully immersed into VR gaming through the Oculus Quest

    Jack Melling
    Jack Melling
    Taking a deeper look inside the Oculus Quest, which is built on Arm Cortex technology, and how it enables immersive VR gaming experiences.
    • September 23, 2019
  • Incubating Gaming Partnerships, One Question at a Time

    Pablo Fraile
    Pablo Fraile
    Learn how Arm cultivated its partnership with Fast Travel Games, an award-winning VR games development studio.
    • July 23, 2019
  • Using Graphics Analyzer with Android SDK 26 or higher

    Peter Harris
    Peter Harris
    Graphics Analyzer (GA) unable to trace API calls for some Android applications.
    • June 21, 2019
  • Mobile Studio 2019.1 now available

    Peter Harris
    Peter Harris
    Arm announces the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.
    • June 6, 2019
  • New Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile

    Andy Craigen
    Andy Craigen
    Introducing the Arm Mali-G77 GPU with new Valhall architecture that brings big-step change in premium mobile performance and efficiency.
    • May 27, 2019
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