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VR Best Practices for Game Development
Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
May 11, 2021
World of Tanks Blitz: Automated performance testing for modern graphics needs
In this blog, read about performance testing with modern graphics. This is a guest blog entry from Pavel Busko.
March 9, 2021
New game changing Vulkan extensions for mobile: Timeline Semaphores
This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
March 4, 2021
New game changing Vulkan extensions for mobile: Buffer Device Address
This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
February 25, 2021
New game changing Vulkan extensions for mobile: Descriptor Indexing
This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
February 23, 2021
New Vulkan extensions for mobile: Legacy Support Extensions
This blog looks at 'Legacy Support Extensions', part of the brand new Vulkan extensions on mobile.
February 18, 2021
New Vulkan extensions for mobile: Maintenance Extensions
This blog looks at 'Maintenance Extensions', one of the brand new Vulkan extensions on mobile.
February 16, 2021
Learning resources for Arm Mobile Studio
Here are some useful learning resources to help mobile game developers use Arm Mobile Studio to performance test their app on an unrooted Android device.
February 10, 2021
Optimizing Android games has never been easier
In this blog, read views about optimizing Android games.
January 12, 2021
Easier Android profiling with Arm Mobile Studio 2020.3
Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
January 11, 2021
Longer, better gameplay with the new Game Driver for Samsung mobile devices
This blog provides details about the new Samsung Game Driver and how Arm supported its development through building it into Mali GPUs.
December 18, 2020
Automatically generate performance test reports using CI with Arm Mobile Studio Performance Advisor
In this third part blog, read about how to improve game performance with Arm Mobile Studio and Arm Performance Advisor.
November 5, 2020
Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations
Blog explores the trends and challenges Arm is hearing from our ecosystem partners and how we're responding through tools, metrics and optimisations on top of our silicon IP
September 22, 2020
Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2
We have recently released
Arm Mobile Studio 2020.2
, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
September 15, 2020
Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor
In this guest blog by Raphael Mun, read about how you can catch performance issues early with Arm Mobile Studio.
August 19, 2020
Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan
In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
July 21, 2020
Partnering with Tencent Games on the Next-Gen Mobile Renderer
This blog explains the benefits and features of the new next-gen mobile renderer, which was built in partnership between Arm and Tencent Games.
July 17, 2020
Making Gaming Faster with Updatable Mali GPU Drivers and Android GPU Inspector
This blog explains how developers can make their games run faster with updateable Mali GPU drivers and Android GPU Inspector
June 16, 2020
Launching Performance Analysis for Android CI
Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.
June 11, 2020
Vulkan samples: Bandwidth and throughput optimizations for mobile
José Emilio Muñoz-López
Learn more about making bandwidth and throughput optimizations for mobile gaming through Arm's Vulkan samples.
June 9, 2020
Arm Mali Best Practices 2.1 Released
In this blog, read about the release of the updated Arm Mali Best Practices for developers.
June 3, 2020