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Graphics and Gaming blog Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0
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Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

Sylwester Bala
Sylwester Bala
October 22, 2013

This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.

Whitepaper-ShadowMap - final_Publish.pdf
Anonymous
Graphics and Gaming blog
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