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Graphics and Gaming blog Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas
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Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas

Jonathan Kirkham
Jonathan Kirkham
August 29, 2014

Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.

I was lucky enough to attend some of the other talks given and was impressed by the quality and diversity of the presentations.

Particularly enjoyable were Tim Shafer's presentation on creativity in game development and a panel discussion ("The future of mobile entertainment") about the mobile game development which had some interesting points on the technical difficulties faced by developers.

I gave the attached presentation with our great partner willeastcott from PlayCanvas. We ran through:

  • an introduction to WebGL
  • how the guys at PlayCanvas use WebGL in their open source, cloud based game engine.
  • the importance of good tools for performance analysis and debug of mobile games
  • how you can use the Mali Graphics Debugger, ARM DS-5 Streamline, and the Mali Offline Compiler to analysis you  code, identify problems and find solutions
Performance Optimiszation and Debug Tools for mobile games with Pl.pdf
Anonymous
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  • Ryan Booth
    Offline Ryan Booth over 5 years ago

    nice recap it was a good show to attend indeed, it was nice to see plenty of students and universities getting involved as well.

    Software Development Tools may also like this

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  • Ryan Booth
    Offline Ryan Booth over 5 years ago

    nice recap it was a good show to attend indeed, it was nice to see plenty of students and universities getting involved as well.

    Software Development Tools may also like this

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