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  • Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic

    Ed Plowman
    Ed Plowman

    The ARM Mali-400 MP was the world's first embedded multicore graphics processor (GPU) when it was launched, back in 2008, and Mali-T604 continues that trend. Since then, there have been a number of new GPUs claiming to be multicore and people have…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Bifrost Family Performance Counters

    Peter Harris
    Peter Harris

    Analysis and optimization of graphics and compute content running on a GPU is an important task when trying to build a top quality system integration, or a compelling high performance application. For developers working with the public APIs, such as OpenGL…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • HotChips - The benefits of Bifrost

    Freddi Jeffries
    Freddi Jeffries

    In the 27 years since its inception, Hot Chips has become one of the world’s leading high performance microporocessor event. Attracting more than 500 attendees from across the world, Hot Chips presents the very best of the industry to chip designers…

    • HotChips Presentation Jem Davies.pdf
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Linley mobile chip report: Mali-G71 enables coherent computing

    Freddi Jeffries
    Freddi Jeffries

    We recently launched our highest performance GPU to date, Mali-G71. Based on our brand new Bifrost architecture it represents a new era of graphics processing and is designed to support next generation content such as AR and VR and latest graphics APIs…

    • Mali-G71 Enables Coherent Computing.pdf
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • WHITEPAPER: Expanding Virtual Horizons - The Future of Mobile VR

    Freddi Jeffries
    Freddi Jeffries

    Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative applications we could use it for. Excitement…

    • Expanding Virtual Horizons.pdf
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali Midgard Family Performance Counters

    Peter Harris
    Peter Harris

    Analysis and optimization of graphics and compute content running on a GPU is an important task when trying to build a top quality system integration, or a compelling high performance application. For developers working with the public APIs, such as…

    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Android from scratch on Google Nexus 10 with ARM® Mali™ GPU

    Guillaume Tucker
    Guillaume Tucker

    Disclaimer

    The step-by-step guidelines below provided by ARM for your convenience contain information about downloading and installing files, licensed by third parties, which are subject to their own licence terms and conditions.  Your use of such downloads…

    • mali_nexus10-setup_001.tar.gz
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using DS-5 Streamline with Mali on Samsung Galaxy Note 4

    Michael McGeagh
    Michael McGeagh

    ABSTRACT

    This guide will show how to get ARM® DS-5™ Streamline™ support working on a production Samsung Galaxy Note 4 device, with minimal modifications.

    The resulting files generated will be a gatord, gator.ko and a boot.img.tar.md5 file…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using DS-5 Streamline with Mali on Samsung Galaxy SIII

    Michael McGeagh
    Michael McGeagh

    ABSTRACT

    This guide will show how to get ARM® DS-5™ Streamline™ support working on a production Samsung Galaxy SIII device, with minimal modifications.

    The resulting files generated will be a gatord, gator.ko and a boot.img file.

    This guide…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler

    Lorenzo Dal Col
    Lorenzo Dal Col

    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In Part 1 we profiled the application using using DS-5 Streamline, while in Part 2 we used the ARM Mali Graphics…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col

    In the first part of this series we used ARM® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going to analyze the same frame with the ARM Mali™…

    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel

    Lorenzo Dal Col
    Lorenzo Dal Col

    Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms is challenging: users expect very high quality content…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using DS-5 Streamline with Mali on Samsung Galaxy Note 3 & 10.1

    Michael McGeagh
    Michael McGeagh

    ABSTRACT

    This guide will show how to get ARM DS-5 support working on a production Samsung Galaxy Note 3 and Samsung Galaxy Note 10.1 (2014 edition) devices, with minimal modifications.

    The resulting files generated will be a gatord, gator.ko and a boot…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • Using DS-5 Streamline with Mali on Google Nexus 10

    Michael McGeagh
    Michael McGeagh

    ABSTRACT

    This guide will show how to get ARM® DS-5™ Streamline™ support working on a production Google Nexus 10 device, with minimal modifications.

    The resulting files generated will be a gatord, gator.ko and a boot.img file.

    This guide…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-T720 Overview

    Ellie Stone
    Ellie Stone

    The ARM® Mali™-T720 GPU is the first offering in the Mid-Range GPU series which has its origins in the Midgard Architecture. It is an extremely area-efficient GPU designed specifically to bring high quality, energy efficient GPU Compute graphics…

    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-V500 Overview

    Ellie Stone
    Ellie Stone

    The ARM® Mali™-V500 offers advanced video technology combined with power-efficiency and one of the smallest chip sizes in the market to creators of mass-market mobile devices. Designed to scale from 1080p60 on a single core to 4k120 on the full eight…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-T628 Overview

    Ellie Stone
    Ellie Stone

    The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support with the other products in the Mali-T600 Series –…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-T604 Overview

    Ellie Stone
    Ellie Stone

    This fourth-generation of Mali embedded graphics IP, designed to meet the needs of General Purpose computing on GPU (GPGPU), extends API support to include full profile as well as embedded Khronos™ OpenCL™ and Microsoft® DirectX®.…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-T624 Overview

    Ellie Stone
    Ellie Stone

    Designed for visual computing and using innovative tri-pipe architecture, the ARM® Mali™-T624 GPU delivers significant performance improvements over current Mali graphics processors. The second generation Mali-T600 Graphics Processor Unit (GPU) extends…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-450 Overview

    Ellie Stone
    Ellie Stone

    Mali™-450 MP graphics processor (GPU) doubles the OpenGL® ES 2.0 performance of the successful family of graphics products. The Mali-450 MP GPU expands the range of performance points by supporting scalability of up to 8 cores, while also doubling vertex…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-400 Overview

    Ellie Stone
    Ellie Stone

    The world's first OpenGL® ES 2.0 conformant multi-core GPU provides 2D and 3D acceleration with performance scalable up to 1080p resolutions, while maintaining ARM® leadership on power and bandwidth efficiency.


    Why Mali-400 MP?

    OCT12-Mali-400-large_image.jpg

    With support…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
  • ARM Mali-300 Overview

    Ellie Stone
    Ellie Stone

    The area-efficient ARM® Mali™-300 GPU offers high performance embedded graphics, making OpenGL® ES 2.0 grade immersive gaming and High Definition (HD) user interfaces a reality on future entry-level and mid-range consumer devices.

    OCT12-Mali-300-large_image.jpg

    Why Mali…

    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming blog
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