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Latest Blogs
  • Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations

    Pablo Fraile
    Pablo Fraile
    Blog explores the trends and challenges Arm is hearing from our ecosystem partners and how we're responding through tools, metrics and optimisations on top of our silicon IP
    • September 22, 2020
  • Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2

    Peter Harris
    Peter Harris
    We have recently released Arm Mobile Studio 2020.2, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
    • September 15, 2020

View all blogs in Graphics and Gaming

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Leaderboard
  • Graphics - Most active members

    Most active members in the Graphics & Multimedia community - 6 months rolling.

    • Rank
      Name
      Points
    • 1
      Peter Harris Peter Harris
      395
    • 2
      Ben Clark Ben Clark
      85
    • 3
      JPJ JPJ
      75
    • 4
      Kévin Petit Kévin Petit
      52
    • 5
      speedym speedym
      28
    • 6
      Mark Chen Mark Chen
      16
    • 7
      huanshen huanshen
      14
    • 8
      Tzuchien Chiu Tzuchien Chiu
      13
    • 8
      Jesus Jesus
      13
    • 10
      linuxias linuxias
      11
    • Updated: October 26, 2020 2:45 AM
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    >
Unanswered questions
  • Not Answered

    Mali-G71 GPU glReadPixels slow compared to linux desktop equivilant for Default Framebuffer +1

    • Android OpenGL ES
    • Mali-G71
    • Graphics APIs
    5936 views
    0 replies
    Started 3 months ago
    by Matthew Good
  • Not Answered

    Is it possible read separated Alpha/RGB pixels for rendering? 0

    9471 views
    0 replies
    Started 4 months ago
    by YoungJun
  • Not Answered

    GLES enabling in BGFX for MAME 0

    9575 views
    1 reply
    Latest 4 months ago
    by Yash Anand
  • Not Answered

    Partial framebuffer clears in OpenGL 0

    • OpenGL ES
    8244 views
    3 replies
    Latest 4 months ago
    by Peter Harris
  • Not Answered

    YUV -> RGB based on extension: GL_EXT_YUV_target 0

    8573 views
    2 replies
    Latest 4 months ago
    by GuDuJian
<>
Most viewed questions
  • Answered

    why Mali_OpenCL_SDK_v1.1.0 use both static library and share library +1

    • OpenCL
    • Mali-GPU
    2156 views
    1 reply
    Latest over 5 years ago
    by Michael McGeagh
  • Answered

    a shader complie error 0

    • shader core
    • Mali-GPU
    2165 views
    1 reply
    Latest over 4 years ago
    by Michal Janicki
  • Answered

    arm based utility program to adjust brightness? +1

    • OpenGL ES
    • Mali-450
    • Mali-GPU
    2167 views
    1 reply
    Latest over 5 years ago
    by Peter Harris
  • Answered

    MGD and VR support. 0

    • Virtual Reality (VR)
    • Mali Graphics Debugger
    2187 views
    2 replies
    Latest over 5 years ago
    by Phil Lira
  • Answered

    Texture in GPU +1

    • Mali Graphics Debugger
    • Mali-GPU
    2204 views
    1 reply
    Latest over 3 years ago
    by Myy
<>

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