Arm Community
Arm Community
  • Site
  • User
  • Site
  • Search
  • User
  • Groups
    • Arm Research
    • DesignStart
    • Education Hub
    • Graphics and Gaming
    • High Performance Computing
    • Innovation
    • Multimedia
    • Open Source Software and Platforms
    • Physical
    • Processors
    • Security
    • System
    • Software Tools
    • TrustZone for Armv8-M
    • 中文社区
  • Blog
    • Announcements
    • Artificial Intelligence
    • Automotive
    • Healthcare
    • HPC
    • Infrastructure
    • Innovation
    • Internet of Things
    • Machine Learning
    • Mobile
    • Smart Homes
    • Wearables
  • Forums
    • All developer forums
    • IP Product forums
    • Tool & Software forums
  • Support
    • Open a support case
    • Documentation
    • Downloads
    • Training
    • Arm Approved program
    • Arm Design Reviews
  • Community Help
  • More
  • Cancel
Multimedia
  • Developer Community
  • IP Products
  • Multimedia
  • Jump...
  • Cancel

Multimedia

  • Blog
  • Help
  • Jump...
  • Cancel
  • New
Latest Blogs
  • Mali-G76: Taking High-End Graphics to the Next Level

    Andy Craigen
    Andy Craigen
    Mali-G76 is Arm’s latest premium GPU, built on the Bifrost architecture and boasting our highest ever GPU performance.
    • May 31, 2018
  • Mainstream mobile: Bringing premium experiences to millions more consumers

    Freddi Jeffries
    Freddi Jeffries
    We are proud to announce the release of two new Mali GPUs, Mali-G52 and Mali-G31, to our Mainstream and Ultra Efficient roadmaps.
    • March 6, 2018

View all blogs in Multimedia

Unanswered questions
  • Not Answered

    Is it possible read separated Alpha/RGB pixels for rendering? 0

    13721 views
    0 replies
    Started 8 months ago
    by YoungJun
  • Not Answered

    Partial framebuffer clears in OpenGL 0

    • OpenGL ES
    12089 views
    3 replies
    Latest 9 months ago
    by Peter Harris
  • Not Answered

    YUV -> RGB based on extension: GL_EXT_YUV_target 0

    12470 views
    2 replies
    Latest 9 months ago
    by GuDuJian
  • Not Answered

    The efficient way to load and store memory in Mali G-72 0

    • OpenCL
    • Mali-G72
    15147 views
    0 replies
    Started 10 months ago
    by Tarun Annapareddy
<
Most viewed questions
  • Answered

    How to use Streamline  to analyze the performance of the cocos2d game +1

    • Streamline
    • Mali-GPU
    2315 views
    1 reply
    Latest over 7 years ago
    by Chris Varnsverry
  • Answered

    a shader complie error 0

    • shader core
    • Mali-GPU
    2328 views
    1 reply
    Latest over 4 years ago
    by Michal Janicki
  • Answered

    RenderScript driver internals +1

    • Mali Drivers
    • Mali-GPU
    2341 views
    1 reply
    Latest over 4 years ago
    by Anthony Barbier
  • Answered

    Texture in GPU +1

    • Mali Graphics Debugger
    • Mali-GPU
    2379 views
    1 reply
    Latest over 4 years ago
    by Myy
  • Answered

    Error reported when connect MGD +1

    • Mali Graphics Debugger
    2396 views
    1 reply
    Latest over 4 years ago
    by Stephen Barton
<>

View all forums in Graphics

Activity Story Stream
  • Filter
    Show More