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Latest Blogs
  • Graphics and Gaming blog: High quality RGBM texture compression with ASTC

    Peter Harris
    Peter Harris
    Learn about RGBM texture compression with ASTC.
    • December 11, 2019
  • Research Articles: Research Enablement: Helping you achieve your research goals

    Plout Galatsopoulos
    Plout Galatsopoulos
    The Arm Research Enablement team announced some exciting new initiatives at the Arm Research Summit 2020, focusing on the needs of the academic research community. Enablement are dedicated to working closely…
    • December 11, 2019

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    My application code is not working when i load its bin file through uart into the flash and jump to the address of the application code (custom bootloader) 0

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    OpenCL support for Mali-T628 MP6 on Arndale Octa? 0

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    How to start ARM Programming??? 0

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    Process ADC data, moved by DMA, using CMSIS DSP: what's the right way? 0

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Most Viewed blogs
  • Processors blog: Condition Codes 1: Condition Flags and Codes

    Jacob Bramley
    Jacob Bramley
    Arm implements conditional execution using a set of flags which store state information about a previous operation. in this post I shed some light on the operation of these flags.
    • September 11, 2013
  • Processors blog: A Beginner’s Guide on Interrupt Latency - and Interrupt Latency of the Arm Cortex-M processors

    Joseph Yiu
    Joseph Yiu
    This blog will cover the basics of interrupt latency, and what users need to be aware of when selecting a microcontroller with low interrupt latency requirements.
    • April 1, 2016
  • Graphics and Gaming blog: The Mali GPU: An Abstract Machine, Part 3 - The Midgard Shader Core

    Peter Harris
    Peter Harris
    In this blog I will finish the construction of this abstract machine, forming the final component: a stereotypical Mali Midgard GPU programmable core.
    • March 12, 2014
  • Graphics and Gaming blog: Mali Performance 2: How to Correctly Handle Framebuffers

    Peter Harris
    Peter Harris
    This week I look at how, and more importantly when, the Mali driver stack turns OpenGL ES API activity into the hardware workloads needed for rendering.
    • April 28, 2014
  • Processors blog: Coding for NEON - Part 1: Load and Stores

    Martyn
    Martyn
    This is the first part of a series on how to write SIMD code for NEON using assembly language. It covers getting started with NEON, using it efficiently, and more.
    • September 11, 2013
  • Processors blog: Getting started with Arm Microcontroller Resources

    Joseph Yiu
    Joseph Yiu
    For a beginner new to Arm based microcontrollers, it can sometimes be a little difficult knowing where exactly to start but this post will help you.
    • December 6, 2016
  • Processors blog: Arm DynamIQ: Expanding the possibilities for artificial intelligence

    Nandan Nayampally
    Nandan Nayampally
    Arm DynamIQ technology is a monumental shift in multi-core microarchitecture for the industry and the foundation for future Arm Cortex-A processors.
    • March 21, 2017
  • Processors blog: Arm Cortex-M0 assembly programming tips and tricks

    Jens Bauer
    Jens Bauer
    In this post I show you some tips and tricks when writing assembly code for Cortex-M0 and Cortex-M0+.
    • August 22, 2016
  • Processors blog: White Paper: Cortex-M for Beginners - An overview of the Arm Cortex-M processor family and comparison

    Ping Zuo 左平
    Ping Zuo 左平
    The Cortex-M family has 5 processors. This whitepaper compares their features and highlights considerations for selecting the right processor for you.
    • September 13, 2016

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