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ARMv8-R Architecture for Next Generation Automotive
Chris Turner
This is the third of three blogs I've written around the announcement of the new ARMv8-R architecture for real-time embedded processors. Simon Craske, our Embedded Processor Architect, and myself will…
October 25, 2013
Processor IP Vendor Selection Checklist
Diya Soubra
Abstract The complex task of selecting which processor core to license can be simplified by using a standard check list approach to evaluate all relevant criteria. This white paper goes through such a…
October 24, 2013
Completing the set!
Chris Shore
You might have come across some pieces I've written recently on the ARMv7 architecture.
Navigating the Cortex Maze
ARMv7-A - Power to the People
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
I've…
October 24, 2013
ARMv7-R - Hidden Power
Chris Shore
In recent articles, I’ve overviewed the ARMv7 architecture and then looked in more detail at ARMv7-A (
ARMv7-A - Power to the People
) and ARMv6-M/ARMv7-M (
ARMv6-M vs ARMv7-M - Unpacking the Micro…
October 24, 2013
Enabling the New Telecom Infrastructure – If you blink you may miss out...
Colin Alexander
This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
October 24, 2013
Software Consolidation with the ARMv8-R Hypervisor
Chris Turner
Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring. I’ll try to convey the key concepts simply…
October 24, 2013
ARMv8-R, architecture innovation for embedded systems
Chris Turner
This year’s
ARM TechCon
conference in Santa Clara sees ARM disclosing details of its next processor architecture;
ARMv8-R
. This eighth-generation ARM architecture is already established as …
October 23, 2013
New samples in Mali SDK
Sylwester Bala
I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
October 23, 2013
Getting Started with VIXL
Baptiste Afsa
This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post
we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8
. This blog post will show you how to use the VIXL…
October 23, 2013
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