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Read the latest Arm Community blogs and explore the latest in what Arm engineers are writing about.
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Bits and pieces will not do – IoT needs complete solutions!
Prithi Ramakrishnan
In the next few years we will see billions of new devices connected to the
Internet of Things
(IoT) market. In addition to having a microprocessor and sensor solution each semiconductor IC device will…
September 29, 2016
Breaking news: VR is going mainstream!
Freddi Jeffries
In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area…
September 28, 2016
Build more powerful SoCs from Edge to Cloud
Jeff Defilippi
At the Linley Processor Conference earlier this week, I had the opportunity to present the challenges facing architects who are building hardware for distributed cloud intelligence. I also discussed how…
September 27, 2016
ARM Cortex-M0 stretches the limits of high temperature operation
Ross Bannatyne
A few weeks ago VORAGO Technologies issued a press release to announce that our VA10800 microcontroller had just surpassed 4000 hours of successful operation at 200C.
September 26, 2016
Do more, earlier: Development tools for ARM Cortex-R52
Jason Andrews
The ARM®
Cortex®-R52
processor is the most advanced processor for functional safety and the first implementation of the ARMv8-R architecture. Along with
the announcement of the Cortex-R52
, ARM…
September 26, 2016
IP Selection: ARM Cortex-A9 or Cortex-A7?
Bill Neifert
This entry is extracted from an entry originally posted on Carbon Design Systems’ blog by Andy Meier in February of 2013. The blog has been edited to use the updated product names after their purchase…
September 24, 2016
White Paper: The Functional Safety Imperative in Automotive Design
Eoin McCann
Functional safety is about ensuring that products operate safely and do so even when they go wrong. My colleague hopkins shares some insight on why you can’t choose to ignore it.
September 23, 2016
OpenGL Pitfalls : Distorted textures when packing texels colours components as GL_UNSIGNED_SHORT
Myy
I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1…
September 21, 2016
Using SOMNIUM DRT with STM32 devices
Daniel O'Hara
SOMNIUM DRT is is a set of development tools for ARM Cortex-M based devices such as the STM32 devices from STMicroelectronics. It is fully compatible with industry-standard tools such as the GNU toolchain…
September 21, 2016
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