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CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4
Daniele Di Donato
Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
May 2, 2017
An Artist’s Perspective on Mobile VR Development
Bondhan Kimbalazani
Circuit VR is the latest demo which we worked on while also being my first experience developing for a mobile platform. The main purpose of it is to showcase Mobile Multiview and Foveated Rendering whilst…
May 2, 2017
Circuit VR: A post-mortem in a Lilliputian world
Thomas Poulet
Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology…
May 2, 2017
Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR
Tim Stott
Foveated rendering allows us to use our knowledge of human perception to save significant amounts of computational power.
May 2, 2017
Missing drone, blistering winds and life in the thin air
Brian Fuller
The drone copter is still a prisoner. While ARM engineer Matt Du Puy and his fellow climbers are rotating between camps on Kanchenjunga preparing to ascend the world’s third-highest peak, a key new addition…
April 27, 2017
Get your hands on HiKey 960 board, a combination of the latest Arm technologies and AOSP
Ray Hwang
April 25, 2017 will be remembered by developers as a liberation day, because it’s the day Linaro announced the HiKey 960 board from HiSilicon. This innovative board was designed to resolve one of the persistent…
April 26, 2017
Picture perfect: Driving next-generation image processing for automotive
Tim Ramsdale
Today we're launching the ARM Mali-C71 image signal processor (ISP) for automotive applications, the first product in our Mali Camera family.
April 24, 2017
Avoiding the Faults That Can Occur in our Stars
Ross Bannatyne
It has long been common knowledge that particle strikes can flip bits in memory arrays and disrupt code execution. This is a common event in space, is somewhat common when travelling on aircraft and will…
April 21, 2017
ARM Compliance Test Suite [BETA] for Server Base System Architecture and Boot Requirements now available
Dong Wei
In 2014, ARM and its partners came together and created the key to the success of ARM servers: the Server Base System Architecture (SBSA) and Server Base Boot Requirements (SBBR). These specifications…
April 20, 2017
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