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Mobile, Graphics, and Gaming blog

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  • “What does the benchmark say?”

    Ed Plowman
    Ed Plowman
    中文版 Chinese Version:“基准测试代表什么?”I’m asked quite a lot about how I feel about benchmarks. When I sit down to write these blogs I usually go searching for suitable quotes. For this one I found…
    • March 3, 2014
  • It’s Just Criminal! Examples of Performance Thrown Away in Real Apps (Part 2)

    Ed Plowman
    Ed Plowman
    Continuing on from It’s Just Criminal! Examples of Performance Thrown Away in Real Apps (Part 1) lets look at more criminal behavior and for me what has to be the crime of the year... “Possession…
    • March 3, 2014
  • It’s Just Criminal! Examples of Performance Thrown Away in Real Apps (Part 1)

    Ed Plowman
    Ed Plowman
    Every time I stand up at GDC and give a presentation on how to improve the performance of mobile applications there is always one person in the crowd that fills in the feedback form with the following…
    • March 3, 2014
  • “PHENOMENAL COSMIC POWERS! Itty-bitty living space!”

    Ed Plowman
    Ed Plowman
    Time and time again when I’m presenting at events I am asked the same questions: What does the future of mobile content look like? How much performance will content developers need? When will mobile devices…
    • March 3, 2014
  • “Better living through (appropriate) geometry”

    Ed Plowman
    Ed Plowman
    You know those deep questions you get in philosophy like "If a tree falls in a forest and no one is there to hear it, does it still make a sound?", "What is the sound of one hand clapping?", "Why is there…
    • March 3, 2014
  • Mucho GPU Compute, amigo!

    Roberto Mijat
    Roberto Mijat
    I have just returned from my third Mobile World Congress (MWC) in Barcelona and I have no doubt this year’s has been for me the best one so far! We are continuing to see a strong trend in independent third…
    • February 28, 2014
  • The Mali GPU: An Abstract Machine, Part 2 - Tile-based Rendering

    Peter Harris
    Peter Harris
    This blog continues the development of this abstract machine, looking at the tile-based rendering model of the Arm Mali GPU family. I’ll assume you've read the blog on pipelining; if you haven’t I suggest…
    • February 20, 2014
  • Another Milestone for ASTC Texture Compression

    Tom Olson
    Tom Olson
    Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our Adaptive Scalable Texture Compression…
    • February 18, 2014
  • The past, present and future of mobile photography

    Roberto Mijat
    Roberto Mijat
    Last week I had the great opportunity to deliver a talk at the Electronic Imaging Conference in San Francisco. The conference track was introduced by Michael Frank of LG Electronics, who gave a very interesting…
    • February 13, 2014
  • Do Androids have nightmares of botched system integrations?

    Dave Brown
    Dave Brown
    Chinese Version中文版Today ARM launched the ARM® Mali™-DP500 Display Processor, the first high specification Display Processor that ARM has developed. Alongside the Display Processor itself, ARM…
    • February 10, 2014
  • Is the future as good as it used to be?

    Chris Porthouse
    Chris Porthouse
    Today the ARM® Mali™-DP500 Display Processor was launched alongside the ARM Cortex®-A17.We are all aware that the resolution of screens is increasing: from Full HD smartphones and Quad…
    • February 10, 2014
  • The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining

    Peter Harris
    Peter Harris
    We will explore the fundamental macro-scale architectural structures and behaviors developers have to worry about, how this translates into possible problems which can be triggered by content.
    • February 3, 2014
  • Enabling GPU Compute on an ARM Mali-T600 GPU creates a power efficient HEVC decode solution

    verma_san
    verma_san
    While there has been tremendous progress in developing wireless technologies to meet the growing demands for high-bandwidth applications, video decoder applications have traditionally consumed a substantial…
    • February 1, 2014
  • How to fill the object shaped holes in your scene

    Stacy Smith
    Stacy Smith
    Ordinarily the blog posts I write relate directly to whatever I have been working on recently. This one was inspired, or rather, specifically requested from my friend and colleague in Developer Relations…
    • January 29, 2014
  • The Future of Mobile Gaming discussed at #MGF2014

    Ellie Stone
    Ellie Stone
    I've just come back from spending two extremely informative days at Mobile Games Forum in London. An event that focuses on the business side of game development, it provides developers with the information…
    • January 23, 2014
  • ARM Mali GPU technology at CES - what's new in 2014

    Ellie Stone
    Ellie Stone
    ARM shone at CES this year and there have already been some fantastic pieces of coverage on our community about it - check out Latest ARM powered tech at CES 2014 with Samsung Galaxy Note Pro 12.2 and…
    • January 21, 2014
  • ARM Mali at Mobile Game Forum 2014

    Phill Smith
    Phill Smith
    Hello and Happy New Year! So, here we are at the beginning of another new year preparing for Mobile Game Forum (MGF) in the Centre of London.  This event is well attended by developers, game engine providers…
    • January 14, 2014
  • Ittiam and ARM are the first to efficiently bring Google’s VP9 to mobile devices

    Ellie Stone
    Ellie Stone
    This blog post was written in conjunction with Ittiam Systems, a technology company singularly focused on embedded media centric systems. For more information concerning the technology below, please contact…
    • January 7, 2014
  • [VIDEO] Learn how to create 2D and 3D games using the Unity platform

    Ellie Stone
    Ellie Stone
    At ARM® TechCon™ Developer Summit the ARM Mali™ team were joined on the Wednesday (Gaming Day) by Carl Callewart of Unity3D. Carl gave a great demonstration of how easy it is to build a simple 2D game…
    • December 5, 2013
  • New Mali Graphics Debugger v1.2 Features Improve Fragment Performance

    Anand Patel
    Anand Patel
    Analysing PerformanceWhen we talk about optimizing performance, we could mean a number of different things. The first thought that comes to most people’s minds in the context of a gaming application is…
    • December 2, 2013
  • Intex to launch smartphone with Mediatek's octa-core MT6592

    Ellie Stone
    Ellie Stone
    This week MediaTek launched the MT6592, a heterogeneous computing SoC which combines an advanced eight-core ARM® Cortex®-A7 processor configuration with industry-leading multimedia capabilities and mobile…
    • November 20, 2013
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