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Arm Community blogs
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Graphics, Gaming, and VR blog
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  • GPU Processing Budget Approach to Game Development

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The main steps to consider GPU processing budget when planning a game are discussed. Formulas are provided and available tools to obtain shader’s cycle consumption are described.
    • July 3, 2017
  • Mobile’s new paradigm shift

    Alex Mercer
    Alex Mercer
    You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”.
    • June 1, 2017
  • Arm's Rene Haas on 'An Amazing World of Possibilities' at Computex 2017

    Freddi Jeffries
    Freddi Jeffries
    The first day of Computex Taipei 2017 opened up in expectation of 130,000 visitors attending to learn about the latest developments of the technology industry. With the Innovex expo alone featuring 272…
    • June 1, 2017
  • Post-processing in Mobile: Clustered Volumetric Fog

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos
    With each generation of mobile GPUs the available performance budget sees a significant increase. That performance increase opens up the door to new techniques never tried in mobile before.
    • May 30, 2017
  • Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!

    Freddi Jeffries
    Freddi Jeffries
    Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry.
    • May 29, 2017
  • Mali-G72 – Enabling tomorrow’s technology today

    Freddi Jeffries
    Freddi Jeffries
    You might have noticed that around this time of year we start to talk about our latest high end GPU. Well, 2017 is no different and we in the Arm Mali team are delighted to welcome Mali-G72 to the High…
    • May 29, 2017
  • Google and the quest to bring Artificial Intelligence to the masses

    Pablo Fraile
    Pablo Fraile
    I recently attended the 11th Google I/O, a conference where 7000 developers gather near Google’s headquarters to learn about, and celebrate, everything new that Google announces across its increasing…
    • May 24, 2017
  • OpenXR creating the gold standard for alternative realities

    Freddi Jeffries
    Freddi Jeffries
    ARM is engaging with this standardisation effort as we are keen to help the various XR markets to grow and achieve their full potential.
    • May 22, 2017
  • Unofficial patches for Mali Midgard GPU r17p0 kernel drivers on 4.12.0-rcX kernels

    Myy
    Myy
    Greetings, The new kernel 4.12 series has started and for all the ealier adopters who want to use these kernels with Mali Midgard GPU support, here are the patches needed to compile such kernels with the…
    • May 17, 2017
  • Evolution of mobile gaming: Gains, games and growing pains

    Freddi Jeffries
    Freddi Jeffries
    Our demo team are working continuously to discover, develop and understand the next generation of gaming technology to ensure our GPUs, video and display processors are more than capable of providing an…
    • May 9, 2017
  • Developer Guide: Arm Mali GPU Best Practices

    Gemma Paris
    Gemma Paris
    The ARM Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.
    • May 5, 2017
  • Console quality game rendering on mobile

    Peter Harris
    Peter Harris
    In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
    • May 5, 2017
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano
    Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
    • May 5, 2017
  • Why Samsung are choosing ARM for next-generation IVI systems

    Freddi Jeffries
    Freddi Jeffries

    One of the major technology segments on everyone’s radar this year is automotive. Huge advances are taking place in Advanced Driver Assistance Systems (ADAS) to improve road safety by assessing hazards…

    • May 4, 2017
  • Streamline for Developers

    Stephen Barton
    Stephen Barton

    Introduction

    Streamline is a great tool to work out where the bottleneck is for your application. It should be your first pass tool in finding out whether you are vertex, fragment, CPU or bandwidth bound…

    • May 4, 2017
  • Mali Graphics Debugger: One Year On

    Stephen Barton
    Stephen Barton

    It has been over a year since we first announced our Vulkan support in MGD and a lot has changed. I thought I would take this time to share with you our current support and our achievements before having…

    • May 4, 2017
  • Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors

    Peter Harris
    Peter Harris
    Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
    • May 3, 2017
  • Vulkan Integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The blog describes in detail the benefits that Vulkan brings to developers in terms of performance, energy consumption and battery life, as well as best practice. We also describe how to integrate the…
    • May 3, 2017
  • Vulkan Multipass at GDC 2017

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    At this year’s Game Developers Conference in San Francisco, I presented our work with Vulkan Multipass at the Khronos Group’s DevDay. A YouTube video of the presentation can be found here: (Please visit…
    • May 3, 2017
  • Vulkan SDK update

    Gemma Paris
    Gemma Paris
    Our team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features: Vulkan Multipass…
    • May 3, 2017
  • Circuit VR: A post-mortem in a Lilliputian world

    Thomas Poulet
    Thomas Poulet
    Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology…
    • May 2, 2017
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