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Graphics, Gaming, and VR blog
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Graphics, Gaming, and VR blog

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  • Building the Next Generation of Game Developers With FXP

    Freddi Jeffries
    Freddi Jeffries
    As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching…
    • May 20, 2016
  • Making VR Dreams a Reality

    Freddi Jeffries
    Freddi Jeffries
    Virtual Reality (VR) has been a focus area for ARM® in recent years with significant investment made in ensuring the ARM Mali™ range of graphics and multimedia processors is a great fit for mobile VR…
    • May 18, 2016
  • Building a Unity Application with Mali Graphics Debugger Support

    Stephen Barton
    Stephen Barton
    This blog will show you how to use Mali Graphics Debugger (MGD) with a Unity application on a non-rooted device.
    • May 11, 2016
  • Moving Mobile Graphics

    Sam Martin
    Sam Martin
    Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront.
    • April 25, 2016
  • ARM & Nibiru Joint Innovation Lab set to Streamline Game Development

    Freddi Jeffries
    Freddi Jeffries
    At GDC 2016 ARM® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the…
    • April 22, 2016
  • Using Mali Graphics Debugger on a Non-rooted device

    Stephen Barton
    Stephen Barton
    Traditionally Mali Graphics Debugger works on a rooted device, but this isn't the only way that it can be used. This blog explores how you can debug your applications on non-rooted devices.
    • April 21, 2016
  • Achieving High Quality Mobile VR Games

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
    • April 20, 2016
  • Efficient Mirroring from Samsung Gear VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The Ice Cave demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM Cortex…
    • April 20, 2016
  • Multi-Threading in Vulkan

    Marius Bjørge
    Marius Bjørge
    In my previous blog post I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented…
    • April 19, 2016
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris
    At ARM we care about game developers. So we compiled the ARM Guide for Unity Developers of best practises and techniques to get the most from an ARM mobile platform.
    • April 19, 2016
  • Moving the Market With the Mali Powered Samsung Galaxy S7

    Freddi Jeffries
    Freddi Jeffries
    Arguably the most high profile Mali powered device to hit the hands of customers this year is the Samsung Galaxy S7. Launched at Mobile World Congress 2016 in Barcelona, the Galaxy S7 represents Samsung…
    • April 18, 2016
  • SPIRV-Cross, working with SPIR-V in your app

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    If you have been following Vulkan lately, you will have heard about SPIR-V, the new shading language format used in Vulkan. We decided early on to standardize our internal engine on SPIR-V.
    • April 18, 2016
  • Get started with the new ARM® Vulkan SDK v1.0.0 for Android!

    Gemma Paris
    Gemma Paris
    The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is that…
    • April 17, 2016
  • Deepoon Unveils ARM Powered, All-in-One VR Headset

    Freddi Jeffries
    Freddi Jeffries
    ARM® partner Deepoon recently launched a brand new, all-in-one virtual reality headset powered by ARM. Based on an Exynos 7420 chipset, the Deepoon M2 features an octa core ARM Cortex®-A57 & Cortex-A53…
    • April 1, 2016
  • GDC16: Day 2 and Still Standing (Just)!

    Freddi Jeffries
    Freddi Jeffries
    It’s so humbling to see how many Arm partners are keen to share the stories of what they do with Arm and how Mali GPUs enable them to create bigger and better devices, applications and games every single…
    • March 17, 2016
  • GDC 2016: A First-Timer’s Take

    Freddi Jeffries
    Freddi Jeffries
    Day one of GDC 2016 has flown by in a whirlwind so I’m pausing for a minute to pop down my highlights. As a relative newby to the graphics industry this is my first time at GDC (and in the US!) so I’m…
    • March 16, 2016
  • Combined Reflections: Stereo Reflections in VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    In this blog we show how to combine different types of reflections. We also show importance of rendering stereo reflections in VR and provide an implementation of stereo reflections in Unity.
    • March 10, 2016
  • WHITEPAPER: Expanding Virtual Horizons - The Future of Mobile VR

    Freddi Jeffries
    Freddi Jeffries
    Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative…
    • March 9, 2016
  • ARM Mali Brings Scalability & Power Saving to the MediaTek Helio P20

    Freddi Jeffries
    Freddi Jeffries
    Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on social…
    • March 7, 2016
  • Virtual Reality – Blatant Latency and how to Avoid it

    Freddi Jeffries
    Freddi Jeffries
    Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in the…
    • March 1, 2016
  • Omate's Mali-based Smartwatch for Kids Gives Peace of Mind Parenting

    Freddi Jeffries
    Freddi Jeffries
    Last week, at MWC, ARM® partner Omate® announced their first standalone smartwatch designed especially for kids, with their brand-new Omate Wherecom K3. Featuring a 3G Dual-core 1GHz ARM Cortex®-A7 and…
    • February 26, 2016
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