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Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?
Peter Harris
Previous blog in the series:
Mali Performance 2: How to Correctly Handle Framebuffers
This week I'm finishing off my slight diversion into the land of application framebuffer management with an analysis…
May 16, 2014
mbed Smart Lighting Demo with code examples
C Sonsino
I attended Cable Show 2014 where I presented a demo that integrated several smart light devices with an interactive television application. In this post I'll give an overview of the demo system.
May 15, 2014
Booting Linux on the ARMv8-A model provided with DS-5 Ultimate Edition
Ronan Synnott
Note this blog is only valid for Linaro distributions up to 2014. Newer distributions support AEMv8 Base Model as supplied with DS-5 5.24 and later. For information on this model, see
here
.For instructions…
May 13, 2014
CoreLink NIC-400: a great interconnect for wearables and entry-level smartphones
William Orme
As the number of processors and I/O masters in an SoC continues to rise the need for an efficient and easy to design interconnect becomes critical. An interconnect must provide sufficient throughput and…
May 12, 2014
CoAP Video Tutorial
Zach Shelby
Today we posted a new video tutorial on the Constrained Application Protocol (CoAP) and related technology for discovery and semantics from the IETF. In this tutorial I cover the background and motivation…
May 9, 2014
SMP Linux on a Minimal Dual-Core ARM Cortex-A15 System
Jason Andrews
Previously
, I explained how to create a minimal, single-core ARM® Cortex™-A15 system running Linux®. In this article I will update the hardware design to use a dual-core ARM Cortex-A15 CPU and run SMP…
May 8, 2014
Function Parameters on 32-bit Arm
Niall Cooling
Typically when teaching a class about embedded C programming, one of the early questions we ask is: Where does the memory come from for function arguments?
May 8, 2014
Inside the Demo: GPU Particle Systems with ASTC 3D textures
Daniele Di Donato
At SIGGRAPH 2014 we presented the benefits of the OpenGL ES 3.0 API and the more newly introduced OpenGL ES 3.1 extension. Adaptive Scalable Texture Compression format (ASTC) is one of the biggest introductions…
May 8, 2014
Smart Sensors - Why Sensors need Intelligence?
Joseph Yiu
Smart sensors are far from a myth, it is already used in million of devices (e.g. your mobile phone might already contain several smart sensors). Traditionally a number of smart sensors are designed with…
May 7, 2014
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