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Interested in GPU Compute? You Have Choices!
Tim Hartley
Chinese Version 中文版:
[原创翻译]GPU通用计算有兴趣吗?你有多种选择!
The most notable addition to OpenGL® ES when version 3.1 was announced at GDC earlier this year was
Compute Shaders
. Whilst similar to vertex and fragment…
June 9, 2014
Ten Things You May Not Know About mbed
Jim Carver
For those of you who don’t already know about
mbed
, it is an open-source, ARM-based hardware and software platform designed for professional rapid prototyping of products and mass production. Since…
June 9, 2014
ARM Trusted Firmware videos (Links that work for Chinese partners)
Rob Coombs
There has been lots of interest in ARM Trusted Firmware. We are aware that YouTube is unavailable to some parts of the world so you might like these links that should work anywhere:Go to the session link…
June 9, 2014
ARM Trusted Firmware - New v0.4 release
Rob Coombs
The ARM Trusted Firmware team have just released v0.4 under a permissive BSD license to enable the ARM ecosystem with a high quality reference implementation of:1. Secure Monitor Calls (SMC) Calling Convention2…
June 9, 2014
The Winner of the ARM Step Challenge at 51st DAC is ....
Brad Nemire
"What escalator?""What elevator?""Can I give you a walking demo instead?"I've finally come to the point where I don't feel guilty for giving my feet a rest - and this is most likely true for all of those…
June 6, 2014
Embedded C Programming with Arm Cortex-M Video Course
Miro Samek
The course starts from the beginning and is structured as a series of short, focused, hands-on lessons that teach you how to program Arm Cortex-M microcontrollers in C.
June 4, 2014
A technical report on TEE and ARM TrustZone
Liwenhao
In this article, I will give an introduction of TEE (trusted execution environment) and ARM TrustZone based on my one and a half year experimentation on several ARM platforms when implementing T6.
May 31, 2014
Optimizing Fast Fourier Transformation on ARM Mali GPUs
Neil
Fast Fourier Transformation (FFT) is a powerful tool in signal and image processing. One very valuable optimization technique for this type of algorithm is vectorization. This article discusses the motivation…
May 30, 2014
ARM submits conformance for OpenGL ES 3.1
Plout Galatsopoulos
This year at GDC
Khronos
announced the latest version of the OpenGL® ES API. OpenGL ES 3.1 is taking a step up from OpenGL ES 3.0 to enable new, fascinating mobile graphics content. With headline features…
May 30, 2014
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