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Read the latest Arm Community blogs and explore the latest in what Arm engineers are writing about.
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"8th" - Embedded and more (part 2)
Ron Aaron
This time we'll flesh that part out, but to do that we also need to assemble the hardware. So without further ado, let's begin!
December 13, 2017
Arm ecosystem delivers the always-connected PC
Brian Fuller
The engineering wizardry that spawned the smart phone revolution—putting astonishing compute power, long battery life and wireless connectivity in the palms of our hands—is now transforming the PC market…
December 8, 2017
Using Streamline with Fast Models and Fixed Virtual Platforms (an update)
Ronan Synnott
With the recent release of DS-5 5.28, we have enhanced the Fastline plugin and Streamline performance analyzer as well as including all necessary files within the DS-5 installation, and built-in setup…
December 7, 2017
Exploring the Arm dot product instructions
Jason Andrews
Arm’s latest Cortex-A55 and Cortex-A75 CPUs, in addition to being based on DynamIQ technology, implement new instructions, added in Armv8.4-A, to calculate dot products.
December 6, 2017
White Paper: Foveated Rendering
Ben Walshe
This whitepaper describes Foveated Rendering on Arm devices, it explains and discusses points such as: What foveated rendering is, and what are it's use cases.
December 4, 2017
Announcing DS-5 v5.28
Elan Tanzer
Building upon our legacy of early support for Arm IP, DS-5.28 includes new features and configurations to make your debug sessions easier and more productive.
November 29, 2017
White Paper: 360-Degree Video Rendering
Ben Walshe
This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
November 28, 2017
Deploying Mesos and Marathon on an Arm Cluster
Julio Suarez
In this post we'll walk through setting up a cluster of Arm machines. We'll use Mesos as the cluster manager, Marathon for container orchestration, Zookeeper as a key-value store, and Weave Net for the…
November 27, 2017
Lila’s Tale: A case study in optimizing VR games
Rafael Ferrari
I’m writing this guest blog on the Arm Community about the work we at Skullfish are doing involving optimizing our VR game; Lila's Tale, for mobile VR based on a guide written by Roberto Lopez Mendez from…
November 20, 2017
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