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Read the latest Arm Community blogs and explore the latest in what Arm engineers are writing about.
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Freescale Adopts Cortex-M to Address Exponential Electronic Content Growth in Vehicles
Will Tu
Yesterday in Shanghai,
Freescale
Semiconductor made a
significant announcement to bring their Kinetis EA series of MCUs into the automotive market
.Thus far, ARM’s success in automotive has mainly been…
March 18, 2014
Will Compound Applications save IoT from falling victim to the hype cycle?
Diya Soubra
The Internet of Things (IoT) is at the peak of the famous Gartner hype cycle. Many things reach that peak then fall off into oblivion. For many months now, I have been looking into the factors that would…
March 18, 2014
Here comes OpenGL ES 3.1!
Tom Olson
In this blog, I’ll give a personal perspective on what OpenGL ES 3.1 is and why it's important.
March 17, 2014
Happy Birthday World Wide Web!
Chris Shore
Very fast, very passable this world wide web thing. Well, who'd have thought twenty five years ago we'd be sitting here looking up the news of the day on our search engine of choice, browsing the shops…
March 17, 2014
Five things you may not know about Cortex-R Series processors
Neil Werdmuller
1) Cortex-R processor are widely used across many embedded applications Often the Cortex-R Series are used in devices such as storage controller processors, LTE modems and industrial and automotive applications…
March 14, 2014
Embedded World 2014 - ARM Cortex-M Processor based System Prototyping on FPGA
Joseph Yiu
Several people have asked me for the following paper I presented in
Embedded World
2014: ARM Cortex-M Processor based System Prototyping on FPGA Abstract Many SoC designers need to design FPGA prototypes…
March 14, 2014
Embedded Developer Feature: Paul Beckmann, Founder of DSP Concepts
Brad Nemire
Get to know the Embedded Developer...This is a monthly series featuring embedded developers of the ARM Connected Community.
Name:
pbeckmann
Company:
DSP Concepts
Job Title: Founder/CEOLocation: Santa Clara…
March 13, 2014
ARM’s experiences with the drawElements Quality Program
Jörg
Here at ARM we continuously work to increase the quality of our driver software. Thorough testing is a significant proportion of our driver production process and its efficiency enables us to deliver drivers…
March 13, 2014
The Mali GPU: An Abstract Machine, Part 3 - The Midgard Shader Core
Peter Harris
In this blog I will finish the construction of this abstract machine, forming the final component: a stereotypical Mali Midgard GPU programmable core.
March 12, 2014
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