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Latest blog posts from Arm
Flipping the FLOPS - how ARM measures GPU compute performance
Jem Davies
It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
September 11, 2013
Benchmarking floating-point precision in mobile GPUs
Tom Olson
When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
September 11, 2013
Benchmarking floating-point precision in mobile GPUs - Part II
Tom Olson
This is the second in a series of blogs about floating-point quality in GPUs.
September 11, 2013
More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug
Jan-Harald Fredriksen
We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
September 11, 2013
Mali Maintains its Leadership Position - the best just keeps getting better!
Steve Steele
The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for
SIGGRAPH 2012
. The announcements kicked off early Monday morning with
Khronos
announcing…
September 11, 2013
ARM Welcomes OpenGL ES 3.0 (Halti)
Anand Patel
Today at
SIGGRAPH,
Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development –
OpenGL ES 3.0
. The new API brings many features that are present in the latest…
September 11, 2013
OpenCL with ARM Mali: GPU Computing... with no compromises
Roberto Mijat
ARM has
just announced
their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the
MaliTM-T604 GPU
[1]. This makes ARM the first GPU IP Vendor to submit results for Full…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
Sean Ellis
In
part one
of this two-part post, I wrote about the first part of
Tom Olson's paper
from
High Performance Graphics 2012
. We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely…
September 11, 2013
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