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Latest blog posts from Arm
Enabling the New Telecom Infrastructure – If you blink you may miss out...
Colin Alexander
This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
October 24, 2013
Software Consolidation with the ARMv8-R Hypervisor
Chris Turner
Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring. I’ll try to convey the key concepts simply…
October 24, 2013
ARMv8-R, architecture innovation for embedded systems
Chris Turner
This year’s
ARM TechCon
conference in Santa Clara sees ARM disclosing details of its next processor architecture;
ARMv8-R
. This eighth-generation ARM architecture is already established as …
October 23, 2013
New samples in Mali SDK
Sylwester Bala
I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
October 23, 2013
Getting Started with VIXL
Baptiste Afsa
This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post
we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8
. This blog post will show you how to use the VIXL…
October 23, 2013
Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8
Rod Crawford
This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for
ARMv8
that we hope will enable JIT creators to rapidly…
October 22, 2013
ASTC does it
Stacy Smith
In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
October 22, 2013
Game Set and Batch
Stacy Smith
At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
October 22, 2013
Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0
Sylwester Bala
This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
October 22, 2013
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