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Laboratory Resources "Digital signal processing using ARM Cortext-M based Microcontrollers"
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Latest blog posts from Arm
Optimization of Systems Containing the Arm CoreLink CCN-504 Cache Coherent Network
Jason Andrews
The first Carbon Performance Analysis Kit demonstrating the AMBA 5 CHI protocol has been released on Carbon System Exchange. The design features Cortex-A57 for AMBA 5 CHI and CoreLink CCN-504 Cache Coherent…
November 24, 2014
Qualcomm and the sixth sense
David Blaza
Qualcomm is excited about wearables for many reasons, not least of which is because most people use one phone per person but everybody can have multiple wearables so it’s a huge market.
November 21, 2014
Interview: How to solve the IP integration problem
Eoin McCann
Chinese version 中文版:
人物专访:如何解决 IP 集成问题
I recently had the opportunity to sit down with David Murray and talk about the current state of affairs for IP integration in the context of building systems. For…
November 20, 2014
Wearable platform support on mbed
Pratul Sharma
Wearables are about taking the ubiquity of the Internet one step further. With virtually limitless applications wearable technology represents a huge value proposition and growth.
November 19, 2014
How to build remote configuration for Arduino devices
Joe Hanson
A 'smart' device isn't smart if you can only control it locally. What good is that? You need the ability to control your devices remotely. And that's where remote configuration comes into play.
November 19, 2014
NEON: Energy-Efficient SIMD for Wearable Technology
Kinjal Dave
We are currently in the early stages of a so-called “wearable revolution”, with several new wearable devices in different form factors and functions.
November 19, 2014
ARM - NextG-Com Whitepaper: LTE for IoT
David Maidment
The 'Internet of Things' or 'IoT‟ represents an exciting opportunity for device manufacturers, service providers and consumers alike. The ability to connect billions of 'things‟ to the internet…
November 18, 2014
Mali Performance 4: Principles of High Performance Rendering
Peter Harris
Previous blog in the series:
Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?
In my previous blogs in this series I have looked at the bare essentials for using a tile-based rendering architecture…
November 18, 2014
The Movie Vision App: Part 3
Eric Gowland
IntroductionThis last blog in the Movie Vision App series, following on from
The Movie Vision App: Part 1
and
The Movie Vision App: Part 2
, will discuss two final movie effect filters.Movie Vision Filters…
November 18, 2014
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